![]() But the experience of actually playing any of it has faded and been replaced by the sense that it was one of those games that just didn’t really seem to go anywhere. One was waddling around on land for the first time after graduating from the Cell stage to the Creature stage, and the other was the row about DRM. There are two Spore experiences I remember clearly from 2008. In many ways, Spore was No Man’s Sky before No Man’s Sky. ![]() Back in 2008, Spore was a source of daft community character creation joy, incredibly uneven ambition and a massive row about the digital rights management software EA insisted on using at launch.
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